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Sunday, September 27, 2009

The Science of CG - Lighting it the right way


Lighting is one of the aspects of often beginning CG aspirants get struck with. If the lighting and colorization is not proper then the production will not be so appealing.


Monday, September 21, 2009

The Character Animation Workflow


The beginners often gets confused on how to start and complete an animation. Especially while animating the characters, they often stuck up where to begin. Let's talk little bit about this approach. While animating a character generally in the industry three approaches are followed.

  • Pose to Pose
  • Straight Ahead
  • Hybrid

Saturday, September 19, 2009

Thinking of a Career in Animation

written by Breezeonhold at http://animationforcreation.blogspot.com/2008/10/thinking-of-career-in-animation.html

 Never give up!

I have said this many times and I will continue to say it - most people study 3D animation to do animation and there cannot be a worse reason for coming into the industry. I say this because they come in for the wrong reason, and will leave for the wrong reason.

Learning Animation Effectively...

It's good to have a choice to be an animator. But as a budding animator, what we have to do. It really matters. Animation is not just about making movements. Its about bringing out the emotions out of a character and effectively communicating with the audience. Animation itself is a form of art as well as technology.

A person supposed to be an animator should possess artistic skills as well he has to learn to play with technical aspects. An aspiring animator

  • should possess keen observation skills. He should observe how things work and how he can apply to his art.
  • good presence of mind and flavour of humour sense added to it.
  • must be ready to act out what he observed
  • should work out the emotions of the character with his observed real world examples.
  • should clearly convey the audience what he tries to say.

Having these general skills will bring out the quality of an animator inside an individual. And still the technical skills lies behind.

While applying the art to the technology an animator
  • should know how to apply the already formulated twelve principles of animation
  • must have at least some little knowledge of physics
  • should know how to naturally pose the character for his actions
  • should work out proper inbetweens
  • should have good timing sense(Which will develop through the practice)
  • must possess an eye on detail don't miss out the clear body mechanics
  • should clearly register the action in the minds of the viewers.

If an animator can learn these skills, then he can work out effectively.

Shawn kelly of Animation Mentor writes like this:

"the important thing is to find ways to research and study how these animation ideas and body mechanics work in real life - that kind of observation is invaluable and incredibly necessary to your growth as an animator"

So check out guyzz.. happy animating..!!

Thursday, September 17, 2009

Welcome Everybody...

I wish to introduce myself to everybody. I am one of the diggers in the creative field, where I feel that I can show up something. I work as an animator cum Character Rigging Artist, also I teach students the art of animation and about the total CG Industry.

Right Now my plans with this Website is to publish some tips and tricks where beginning and intermediate animators and CG aspirants needs some kinda guidance. I plan to start posting immediately. I welcome all kinds of comments regarding my posts.

Hope It will be useful for all.,

AVR.,